So I have always been a huge fan of essentially any game made by Square, from Chrono Trigger to Final Fantasy’s I through XII. However in recent years it seems Square-Enix have completely lost touch with their fan base. Their games, when they FINALLY get released, are so far from what avid Final Fantasy players of old actually want to play that we have to ask ourselves, “What happened?”
Essentially the beginning of the end was the change to the second generation of consoles, the PS2. Final Fantasy X marked the first of many outings where the gameplay was extremely linear and the “Map” became little more than a tool that drives you to your next objective; FF XIII became the absolute epitome of this. Compare this to FF VII, VIII and IX where the “Map” wasn’t a floating bubble at the top of the screen that details the next objective but instead was something to be explored, it was a stylised ‘world’ that granted freedom and opportunity that just didn’t exist in games outside of the J-RPG franchise. It still boggles the mind that Square-Enix seems to have lost sight of this. So in light of your current situation Square-Enix, I’m going to offer some free tips:
#1: BRING BACK THE WORLD MAP
As I have already outlined above, the ‘world map’ has always been a staple of the Final Fantasy series and one that truly makes you feel like the story is unfolding on a global scale. It also removes the boundaries of linearity. You know that when you leave Midgar in Final Fantasy VII that your next stop is Kalm Town, yet should you wish it you can walk straight past and explore the area around the Chocobo Stables to the South. This is something that has been so sorely missed since Final Fantasy X, when they decided to forego creating a World Map, for the sake of “realism” and instead, reward you with a list of locations. Seriously, what is the point of creating lush and interesting worlds if you won’t give your gamers a chance to explore them? Which brings us to the next point…
#2 VEHICLES

Since the early stages of Final Fantasy, Airships have been an integral part of not only the story, but exploration of the world in general. But it’s not only that, the vehicles you can obtain in the games, while driving the story forward and adding to the enjoyment factor, can quite often be seen as a reward for gameplay. In most cases they aren’t obtained until many hours into the game and it is normally after having achieved some sort of feat, ie: in FF VII you get the buggy after escaping Corel Prison, the Tiny Bronco after defeating Palmer in Rocket Town, the submarine after the Underwater reactor and the Highwind after escaping the Northern Crater for the first time. Many of these of these are pivotal turning points in the story and as such ensure the vehicles make a lasting impression on the gamer. I can tell you the main airships from most FF games, though some would be forgiven for not knowing that it is the “Farenheit” in FFX, “Celsius” in FFX-2, and don’t even ask me what it is in XII because I couldn’t tell you. This is simply because the airships exist only as a list of locations and a quick glimpse in an FMV here and there. There’s no reward for the gamer whatsoever.
#3 MORE TETSUYA NOMURA AND KINGDOM HEARTS

Having created many of the characters we hold dear, Tetsuya Nomura is already an important asset to Square-Enix and one that we can’t get enough of. However, the Kingdom Hearts franchise is easily the best asset to SE outside of the Final Fantasy franchise and it is being bogged down by unnecessary sequels on inferior platforms. Nomura has been working on Final Fantasy Versus XIII for the last few years which has seen very little being released publicly and, while intriguing, seems like a waste of time and talent considering the open ending of Kingdom Hearts II, and the relatively negative reception to the already released FF XIII games. Released now over 6 years ago, Kingdom Hearts II was a huge success and a third installment has been begging to be made ever since. Instead, we have received a multitude of “se/pre/semi-quels” which either re-hash stories already told, or tell new ones we didn’t necessarily need to know - all on platforms that few serious gamers outside of Japan actually use. Which again brings me to my next point…
#4 STICK TO PLAYSTATION EXCLUSIVE TITLES

Why Square-Enix felt that releasing a semi-quel to one of the biggest RPG titles of 2002 (Kingdom Hearts) on Gameboy Advance was a good idea is completely beyond me, not to mention the additions to the Nintendo DS catalogue. The PSP release makes a little more sense. Again though, the story (while engaging) still has you wishing you were playing as Sora - and they are now releasing a new story based after KH2 on the Nintendo 3DS which would surely be better placed on PS3, or at the very least as an early launch title for the PS Vita. The whole situation makes the mind boggle as gamers who are loyal to Square-Enix find themselves having to buy every Sony and Nintendo console just to keep up with the stories, worlds, and characters that they love - it’s a waste of time, money and most importantly it’s being unfair and disrespectful to the fans who keep you in business. Following this trend, by the time Kingdom Hearts 3 actually gets released it will be on PS4 having skipped an entire Playstation generation, and expecting the fans to fork out an additional $1200 just to stay relevant.
#5 CUT PRODUCTION TIME IN HALF

This really isn’t a big ask, after all there are many successful franchises that release installments every 1-2 years, like Uncharted and Assassin’s Creed. Of course, asking for annual releases is unnecessary and can be to the detriment of a series (Compare Assassin’s Creed 2 to Revelations), yet it can work if you intend on releasing minor sequels with small tweaks to the original engine. Granted this has been done with Final Fantasy XIII-2, but that was a sequel that no one really wanted or needed - and again begs the question, “Do you actually know what your customers want, or a you telling them what they want in the hopes they will listen?” - not everyone can operate the same business plan as Steve Jobs. At the moment Square-Enix takes the better part of a decade to release a game and in that time, what little of the game is shown remains gorgeous to look at but story-wise is cryptic at best. If you are taking that long to produce a game for your main franchise then you better make damn sure you tick all the boxes and don’t leave the fans wanting…or you just might find that come Final Fantasy XV, no one will be buying.


















